On the wall above where the fuel can was, is a medical box holding a key, take it and use it on the only locked door in the room where you'll pick up Collectable 1/20 (At the Mountains of Madness). Interact with the generator again to slide it away and then close the screen gate once you've made repairs and filled the tank. A can of fuel is on the floor to the right of the generator and repair tape is in the toolbox behind you. Once it rolls forward, check out the fuel cap and the tampered hose to its left. Turn left and interact with the screen gate in front of the generator, then the generator itself. Continue to push on the door until it opens. Ignore the circuit breakers on the left and go through the door ahead which has been purposed blocked from the other side. The building you'll soon see has a generator inside, so that's where we'll go. Walk back to the front of the starting building and now we're headed to the left, between the series of flags. Walk out of opposite sides of the map outside the base. Keeping going until Frank says, "It is easy to get lost in this weather." and you will unlock: Walk by the building on the right and past the fence on the right, keeping the fence to your left. Turn around and walk back the way you came. Walk down the steps and directly forward into the storm, keep the driving snow going right to left until Frank says, "It's not safe to go further.". Before we fix the generator lets get a simple achievement done. Turn around and walk down the hallway, looking at the three papers on the right-hand wall, Weather Notice, H ealth Notice, Stop Those Bloody Sessions, then interact with the door at the end, taking you outside the facility. Turn left and left again, open the door then the panel on the right, read the Auxiliary Power note inside. Interact with the Radio Room door directly in front of you to discover that the doors have electronic locks (did they have those in 1948?) and will not open until you restore the power. Just to the right on the left-hand wall interact with five items pinned there, Weather Notice, three postcards and a small note. Continue out the door into a small dark room then open the door which takes you into a dark hallway. Back to the desk on the left is the book Upuant Expedition Handbook. From the middle draw inspect the c ompass and open the cabinet directly above for the book Antedivluvian Shamanism. Pressing will bring up the journal and documents list while pressing will show you the collectibles and inventory screens. On the desk with the lamp, pick up our first Document 1/25 (Dr. After the headache sequence interact with it, turn to the right and pick up the torch, which auto equips itself. Faust and 'wake up' in a room with a resonating machine at its center. Using an AMD Crossfire setup might result in performance issues.The game begins with you in an underwater dream-like state. Additionally it has Mac and Linux versions. Futhermore, an AMD Radeon R7 370 is recommended in order to run Conarium with the highest settings.Ĭonarium will run on PC system with Windows 7 64-bit and upwards. The cheapest graphics card you can play it on is an ATI Radeon HD 5870. Additionally, the game developers recommend somewhere around 8 GB of RAM in your system. Conarium system requirements state that you will need at least 6 GB of RAM. Whereas, an Intel Core i5-4690K is recommended in order to run it. An Intel Core i3-4160 CPU is required at a minimum to run Conarium. You will need at least 8 GB of free disk space to install Conarium. NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370 Study clues, unlock secrets but avoid macabre beings at all cost. You have lost something important or gained something sinister…Įxplore the antarctic base, as well as dreams and visions. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole… Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near south pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Lovecraft’s novella “At the Mountains of Madness”, but largely set after the original story. Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature.
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